基于Bert-VITS2做的表情、动画测试. Animation testing based on Bert-VITS2.
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Updated
Aug 6, 2025 - Python
基于Bert-VITS2做的表情、动画测试. Animation testing based on Bert-VITS2.
Phiz is a tool that allows you to perform facial motion capture from any device and location.
A python script to modify the metahuman rig into a new one for Maya. (deprecated)
Emotionally responsive Virtual Metahuman CV with Real-Time User Facial Emotion Detection (Unreal Engine 5).
This guidance helps game developers automate the process of creating a non-player character (NPC) for their games, and associated infrastructure, that leverage Unreal Engine MetaHuman, Large Language Models Operations (LLMOps), and generative AI to improve NPC conversational skills.
An open-source desktop application for automated MetaHuman mesh morphing. This tool enables users to wrap MetaHuman head meshes to custom head models for use in Unreal Engine
🤖 Enhance your games by transforming NPCs into distinctive characters with evolving personalities and memories using the AI Character Engine.
Fix MetaHuman Foot IK issues after retargeting from Manny in Unreal Engine 5. Step-by-step guide with IK Rig, Control Rig, and Animation Blueprint fixes.
Chat in real time with a customized digital character using only your web browser
Game protoype to keep your character calm as the panic builds.
본 프로젝트는 '2025 Unreal Challenger : 빛과 그림' 제출용으로 처음으로 제작해본 시네마틱 영상입니다. 메타휴먼(MetaHuman) 및 페이스 트래킹을 활용한 정교한 감정 연출과 루멘(Lumen) 기반의 다이내믹 라이팅 설계를 통해 시각적 서사를 완성했습니다. Udemy의 전문 시네마틱 과정을 통해 습득한 Sequencer, Lighting, Animation 파이프라인을 실무 수준으로 적용한 작업물입니다.
Real-time MetaHuman face tracking for Unreal Engine 5 using MediaPipe4U. Webcam-based 52 ARKit blendshape capture via LiveLink for facial animation.
Unreal Metahuman Conversation Speech to Speech backend and frontend.
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